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Cinema 4d r20 node material editor
Cinema 4d r20 node material editor






cinema 4d r20 node material editor

And right now our Fishbowl is in the way so let me just double-click on this top button so we can hide it from view. And you'll see that'll apply that material. The one way we can do it is just by finding our sub hole or whatever object we want to apply that material to and just clicking and dragging onto and hovering over that object. Now we can apply objects a few different ways. We're having that Fresnel or that reflection roll-off occurring, okay? So now what we can do is, let's rename this material Yellow. So now, we can also see some of that underlying color because we're not seeing this fully reflective surface. And you'll just see that'll bump that up a little bit. And that's going to change the IOR or the Index of Refraction or just the type of reflection amount that is reserved for that kind of surface in reality. And since I want to go for like a nice toy, like, plastic toy effect, I'm going to choose PET, which is a type of plastic. Now a lot of material systems in Cinema 4D have their own nice presets that you can start from, okay? So if I bring the preset window up, you can see we have a whole bunch of options. So I'm going to stick with Dielectric and that'll allow us to use a preset. Now, this is a Fresnel type that's best used for a lot of surfaces, okay? This other one conductor, is mostly for highly reflective metal. So if you're looking at a reflective surface straight on, it's going to be less reflective at those surfaces facing you, versus the curved areas facing away from you, okay? So let's go ahead and click on this drop-down menu for Fresnel and choose Dielectric. Now Fresnel is basically the realistic reflection fall off that occurs in real life. So, again, don't want the fake reflection and what we can do to make this a little bit more realistic because this looks like a shiny metal and we're not getting any of our underlying color poking through here, so what we're going to do is go to this Layer Fresnel. So one of those ways to add imperfections is to add a little bit of roughness or blurriness to your reflection, okay? And you can see how that's affecting our material in the little Material Preview Window here, okay? One thing I'm going to do is just get rid of the Specular String. So we're going to need to do a few things to make this look a little bit realistic because basic 3D makes things a little bit too perfect and your job is to make things look more realistic and add more imperfection. And you're going to see that we have a very, very shiny, reflective material here in our Material Preview Window here. Now the Beckman Reflection is kind of like your default reflection, good for plastic materials. And I'll just click Add and I'm going to grab this Beckman Reflection. So what I'm going to do is click this Remove button and that will get rid of our default Specular Layer. We actually want to add some nice real reflection. Now what specular is, is just a fake way to represent reflections. And now we can go into our Reflectance and here's where we can add things like reflection, okay? So by default, there is a Specular Layer in the Reflectance Channel. So for me, let's go and create a yellow submarine because, you know, yellow submarines, love them. Now the Color Channel is where you can set the actual color of your material or the surface of the object that you are creating. But for our purposes, we're only really going to deal with the Color and the Reflectance Channel. Now, there's a lot of different channels in here. Now here's where we can go into some of the settings here. Now to open up the Material Manager and edit all these features, we can just double-click on that newly created material. You can go to this bottom menu and click on Create and go to New Material or you can just double-click anywhere in this little Material Manager, and it will create a brand new material. Now there's a couple of ways to create a new material. So let's start adding some color to this pretty drab, gray scene.

cinema 4d r20 node material editor

But for new users, the more visual material editor is the perfect way to get your feet wet, creating and manipulating materials inside of Cinema 4D. The Cinema 4D material system is vast and powerful, especially, with the newest edition of the node-based material system.








Cinema 4d r20 node material editor